Tyle
2020-11-03T12:17:56+00:00
转自absolutely
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-2z3yZhT3cSsg-sg.jpeg[/img]
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-8vqeZgT3cSpz-yn.jpeg[/img]
五星,解锁6EX,11-6开始
拍组信息
虫,弱岩,特殊攻击型
技能(威力/命中/MP或次数)
1.虫之抵抗
虫,特殊,对手全体
30,100,2
对手特攻-1
2.要害攻击+
自身,击中要害+2,次数2
3.破坏光线
一般,特殊,单体
223,90,4
4.Unparalleled Power
自身,次数1
特攻+6,特防速度+2,物防-3
拍组招式
()虫鸣
虫,特殊,250
无额外效果
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-2graXlZ5qToS3m-6g.gif[/img]
属性
Lv. 120
Hp :650 | Attack : 270 | Defense : 115 | Sp. Atk : 330 | Sp. Def : 115 | Speed : 320
Lv. 125
Hp :667 | Attack : 278 | Defense : 118 | Sp. Atk : 340 | Sp. Def : 118 | Speed : 329
Lv. 140
Hp :718 | Attack : 302 | Defense : 127 | Sp. Atk : 370 | Sp. Def : 127 | Speed : 356
被动
一般属性招式变为虫系
拍组招式后MP+6
第一次使用拍组招式后,倒数-2
6EX
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-jy2aZhT3cSsg-sg.jpeg[/img][img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-c3zrZfT3cSu0-u0.jpeg[/img]
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-2z3yZhT3cSsg-sg.jpeg[/img]
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-8vqeZgT3cSpz-yn.jpeg[/img]
五星,解锁6EX,11-6开始
拍组信息
虫,弱岩,特殊攻击型
技能(威力/命中/MP或次数)
1.虫之抵抗
虫,特殊,对手全体
30,100,2
对手特攻-1
2.要害攻击+
自身,击中要害+2,次数2
3.破坏光线
一般,特殊,单体
223,90,4
4.Unparalleled Power
自身,次数1
特攻+6,特防速度+2,物防-3
拍组招式
()虫鸣
虫,特殊,250
无额外效果
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-2graXlZ5qToS3m-6g.gif[/img]
属性
Lv. 120
Hp :650 | Attack : 270 | Defense : 115 | Sp. Atk : 330 | Sp. Def : 115 | Speed : 320
Lv. 125
Hp :667 | Attack : 278 | Defense : 118 | Sp. Atk : 340 | Sp. Def : 118 | Speed : 329
Lv. 140
Hp :718 | Attack : 302 | Defense : 127 | Sp. Atk : 370 | Sp. Def : 127 | Speed : 356
被动
一般属性招式变为虫系
拍组招式后MP+6
第一次使用拍组招式后,倒数-2
石盘,过长不翻 ...
Trainer : Alder
Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 13 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
Struggle Bug: Move Gauge Refresh 3
Move: Struggle Bug Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 15 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
Struggle Bug: Critical Strike 5
Move: Struggle Bug Powers up attacks if they become critical hits.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
Devastation
The more the target's Sp. Atk has been lowered, the more this powers up sync moves.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 22 | Cost: 3 Energy, 36 Sync Orb(s)
Flameproof
Prevents the Pokémon from getting burned.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
Hyper Beam: Move Gauge Refresh 2
Move: Hyper Beam Has a moderate chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 26 | Cost: 5 Energy, 60 Sync Orb(s)
Hyper Beam: Accuracy 5
Hyper Beam: Accuracy ↑ 5
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 27 | Cost: 7 Energy, 84 Sync Orb(s)
Hyper Beam: Move Gauge Refresh 2
Move: Hyper Beam Has a moderate chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
Hyper Beam: Accuracy 5
Hyper Beam: Accuracy ↑ 5
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 31 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
Power Reserves 2
Powers up moves in a pinch.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 34 | Cost: 7 Energy, 84 Sync Orb(s)
Unparalleled Power!: MP Refresh 3
Move: Unparalleled Power! Has a moderately good chance of restoring one MP of the move used if the move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
Unparalleled Power!: Hit and Heal 9
Move: Unparalleled Power! Makes the user gradually heal itself when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 37 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 3
Hyper Beam: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
Dire Hit +: MP Refresh 3
Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
HP 20
HP 20
Color Grid: Blue
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 43 | Cost: 12 Energy, 144 Sync Orb(s)
Leg Up 2
Once per battle, has a moderate chance of reducing the user’s sync move countdown by one when the Pokémon enters the battle.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
Struggle Bug: Superduper Effective 9
Move: Struggle Bug Powers up moves that are super effective.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
Overpower
The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
Voyager’s Bug Buzz: Power 25
Voyager’s Bug Buzz: Power ↑ 25
Color Grid: Purple
1 or more adjacent tiles must be activated
Move level must be 3 or higher
?
Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
Voyager’s Bug Buzz: Power 25
Voyager’s Bug Buzz: Power ↑ 25
Color Grid: Purple
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 13 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
Struggle Bug: Move Gauge Refresh 3
Move: Struggle Bug Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 15 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
Struggle Bug: Critical Strike 5
Move: Struggle Bug Powers up attacks if they become critical hits.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
Devastation
The more the target's Sp. Atk has been lowered, the more this powers up sync moves.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
Defense 5
Defense 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 22 | Cost: 3 Energy, 36 Sync Orb(s)
Flameproof
Prevents the Pokémon from getting burned.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
Hyper Beam: Move Gauge Refresh 2
Move: Hyper Beam Has a moderate chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 26 | Cost: 5 Energy, 60 Sync Orb(s)
Hyper Beam: Accuracy 5
Hyper Beam: Accuracy ↑ 5
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 27 | Cost: 7 Energy, 84 Sync Orb(s)
Hyper Beam: Move Gauge Refresh 2
Move: Hyper Beam Has a moderate chance of charging the user’s move gauge by one when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
Hyper Beam: Accuracy 5
Hyper Beam: Accuracy ↑ 5
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 31 | Cost: 2 Energy, 24 Sync Orb(s)
HP 10
HP 10
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Def 5
Sp. Def 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
Power Reserves 2
Powers up moves in a pinch.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 34 | Cost: 7 Energy, 84 Sync Orb(s)
Unparalleled Power!: MP Refresh 3
Move: Unparalleled Power! Has a moderately good chance of restoring one MP of the move used if the move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 2
Hyper Beam: Power ↑ 2
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
Unparalleled Power!: Hit and Heal 9
Move: Unparalleled Power! Makes the user gradually heal itself when a move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 37 | Cost: 4 Energy, 48 Sync Orb(s)
Hyper Beam: Power 3
Hyper Beam: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
Speed 5
Speed 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
Sp. Atk 5
Sp. Atk 5
Color Grid: Blue
1 or more adjacent tiles must be activated
Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
Dire Hit +: MP Refresh 3
Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
Color Grid: Red
1 or more adjacent tiles must be activated
Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
HP 20
HP 20
Color Grid: Blue
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 43 | Cost: 12 Energy, 144 Sync Orb(s)
Leg Up 2
Once per battle, has a moderate chance of reducing the user’s sync move countdown by one when the Pokémon enters the battle.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
Struggle Bug: Power 3
Struggle Bug: Power ↑ 3
Color Grid: Green
1 or more adjacent tiles must be activated
Move level must be 2 or higher
Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
Struggle Bug: Superduper Effective 9
Move: Struggle Bug Powers up moves that are super effective.
Color Grid: Red
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
Overpower
The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.
Color Grid: Yellow
1 or more adjacent tiles must be activated
Move level must be 3 or higher
Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
Voyager’s Bug Buzz: Power 25
Voyager’s Bug Buzz: Power ↑ 25
Color Grid: Purple
1 or more adjacent tiles must be activated
Move level must be 3 or higher
?
Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
Voyager’s Bug Buzz: Power 25
Voyager’s Bug Buzz: Power ↑ 25
Color Grid: Purple
1 or more adjacent tiles must be activated
Move level must be 3 or higher
6EX
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-jy2aZhT3cSsg-sg.jpeg[/img][img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-c3zrZfT3cSu0-u0.jpeg[/img]
彩蛋 ...
[img]https://img.nga.178.com/attachments/mon_202011/04/-9oxvQ5-2uboZiT3cSe8-e8.png[/img]