[业界新闻] 有意思了,数毛社发言人不认为SSD能够给开放世界游戏带来革命性变化

Skyelar~-avatar

Skyelar~

2020-03-19T06:20:55+00:00

基本上从开发原理上推翻了这种假设。
有兴趣自己看原文 [url]https://www.resetera.com/threads/playstation-5-specs-revealed-by-eurogamer-see-threadmarks.175803/page-44#post-30070029[/url]

I typed this else where, but people saying things about the ssd enabling entirely different looking open world games does not make much sense based upon what we know about open world dev really. All data pulled from ssd would be static data, completely unmutable. That would mean perfectly predesigned Level data and arrangements, which is the exact opposite methodolgy of how modern open world games increase their detail and variety - which is infact through prcedural method not living on the disk (hdd/ssd).
Procedural methods exist to increase the efficiency of artists and diversity of the game World and even increase detail beyond static draws. If you are pulling things from an ssd to do that kind of detail, that means artists spent their time making it.. Which seems pretty antithetical to efficient dev.

I would think the ssd would not help open world games like you imagine, rather corridor games where a dev spend the time to Design every nut and bolt in a static fashion that is drawn from disc into memory. But not even geo as I have never recently Heard of a dev running out of memory for Model data. I guess completely unique textures (if the dev is not using sharable/procesural/Tiling textures for some reason) or rather static light maps that are very dense (so static and completely unique textures). That is, if that dev for some reason wants to forsake more modern Procedural Design or dynamic scene elements).

Basically, if a dev is designing around an ssd in the manner like you describe, that means that all their detail must already exist In a big Form on disc, which sounds like a lot of wasted dev time and disc space to me when modern Procedural solutions save time, disc space, and probably increase the dynamism and accuracy. A good example is massively detail ed GI light map textures vs actually prcedural dynamic RT GI.
Geenasaurus-avatar

Geenasaurus

以后这种纯英文的就别发了,泥潭老哥根本看不懂
Squashi-avatar

Squashi

机翻了下[img]https://img.nga.178.com/attachments/mon_202003/25/biQ5-9gv6Z25T3cS1qc-u0.jpg.medium.jpg[/img]
ElyNaito Wonder Of U-avatar

ElyNaito Wonder Of U

硬件条件只是提供了可能性,怎么利用事开发者的事了
wadtomikPiko123-avatar

wadtomikPiko123

太长,简单说就是比起在显卡内存中进行画面合成渲染的延迟,从硬盘中提取材质之类的数据的时间不值一提
Commander Wolf-avatar

Commander Wolf

PC玩家应该对此不会有疑问吧?
Bromanced-avatar

Bromanced

可是,大法是化不可能为可能的神啊
Fighterjones42-avatar

Fighterjones42

Reply to [pid=407838579,20977252,1]Reply[/pid] Post by [uid=39631911]liujie4842[/uid] (2020-03-25 14:27)
大致就是说本来开放世界游戏也不会有大量的预设的数据存在硬盘里需要读取
很多东西是程序生成的
its. Shadow-avatar

its. Shadow

Reply to [pid=407840415,20977252,1]Reply[/pid] Post by [uid=60492754]JasonLinkin1[/uid] (2020-03-25 14:34)跟pc没关系。。索尼是希望ssd能够改变游戏制作原理,pc上的那些作品都是主机移植过去的,完全没有利用到ssd的特性。。只不过DF这里又泼了盘冷水
阿勒-avatar

阿勒

[s:ac:哭笑]缺的是游戏性吧。
Ranctious-avatar

Ranctious

但是比起长达数分钟的载入时间,ssd秒开确实能让体验好很多啊[s:ac:上]虽然我是xbox党
shirokuma1101-avatar

shirokuma1101

SSD那点速度

尤其是随机读取,对内存来说,不值一提


就PS5那块三星QLC,PC玩家眼里并不是什么好东西,甚至有点臭
Sangry-avatar

Sangry

[quote][pid=407838579,20977252,1]Reply[/pid] Post by [uid=39631911]liujie4842[/uid] (2020-03-25 14:27):

以后这种纯英文的就别发了,泥潭老哥根本看不懂[/quote]其实lz也看不懂,他就是想带一波ps5 ssd的节奏
jrd205-avatar

jrd205

再高档的SSD速度也不如平民级内存,要提高开放世界游戏的读盘效率就应该多用内存少用硬盘,从硬盘上读取的数据量越多读取次数越频繁效率越差。

PS5那个SSD的思路却是希望开发者多从硬盘上读取数据完全背道而驰,连什么玩家转个身后的贴图能在1秒内从SSD读入这种假设都说出来了。
Chungus-avatar

Chungus

开放世界不一定需要频繁读条吧
Newbornlunatic-avatar

Newbornlunatic

SSD能带来的提升大概就是不会出现某游戏地狱级载入时长[s:ac:哭笑]
当初吐槽我想想,在载入的时候你可以上个厕所,做个三明治,再算算税跟玩一把炉石。
zaks53.g-avatar

zaks53.g

开放世界一个好的内存更为重要……你读取的东西都是从内存,或者是显卡生成的……
即便是吃鸡这种大地图游戏,一个高频的内存也更有用的~

当然了,如果你有个1T的SSD,去玩微软模拟飞行2020的话,可能效果真的会好不少~
mr_bot222-avatar

mr_bot222

小白不太懂,想要提升开放世界的流畅度不应该提升内存容量吗?
Ghost👻-avatar

Ghost👻

本来就是吧
ssd能提速的仅仅只有那些在游戏里有固定位置,且不需要进行渲染的东西
这些东西在开放世界里,反而是极少数
Connor Wu-avatar

Connor Wu

他的意思是说普通ssd和高端ssd在开放世界游戏的体验上毫无差异,甚至换成机械硬盘也只能加快载入游戏和切换场景(比如传送)的速度,并不能从本质上改善游戏体验 。
我觉得他们想从侧面说明索尼把钱花在了不该花的地方(高端固态),而微软把钱花在了更直观更有效的地方。