levelup
2020-12-07T14:13:16+00:00
R5 3600+3070,2K分辨率,打了锐龙SMT补丁
2077同样场景(和德克斯特见面完下车的地方),开光追+DLSS质量,帧数60多帧,显卡占用率不满,只有90%左右,CPU占用很高,有80%-90%
关闭光追并且关闭DLSS,帧数70-80,显卡占用率95%以上,CPU占用反而更低,只有70%左右。。
之前一直开着光追+DLSS,在人多的市区场景显卡占用总是会下降,我还一直以为是CPU瓶颈,没想到关闭光追+DLSS以后,没这个问题了。。。
[img]https://img.nga.178.com/attachments/mon_202012/16/9aQ5-fq3mZaT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202012/16/9aQ5-h3m2ZaT3cSsg-fz.jpg[/img]
补充一下截图,显卡占用高的是关闭光追和DLSS,显卡占用低的是开了光追反射+DLSS质量
[url]https://tieba.baidu.com/p/7142979177[/url]
发现贴吧也有人发一样的帖子。。。。肯定不是个例了
DLSS不就是先降低分辨率,然后ai计算恢复成原来分辨率嘛,可能计算那步需要占用很多cpu算力,特别是人多的时候
Reply to [pid=477238008,24677082,1]Reply[/pid] Post by [uid=2453306]Cythera[/uid] (2020-12-16 22:55)
开光追+DLSS帧数更低,CPU占用率反而更高
贴吧和reddit也有找到类似的帖子,能够实锤RTX对CPU有占用,反而导致CPU瓶颈了。。
Reply to [pid=477239442,24677082,1]Reply[/pid] Post by [uid=7543961]renjie35[/uid] (2020-12-16 23:02)
这个本来应该是显卡硬件处理单元的活,不应该是CPU的活,目前找到的资料看,应该不是DLSS造成的,是光追本身对CPU有占用
18年就有帖子说这个了
[url]https://tieba.baidu.com/p/5950181509?red_tag=3429311299[/url]
Reply to [pid=477239483,24677082,1]Reply[/pid] Post by [uid=5621529]linhang028[/uid] (2020-12-16 23:02)
那你就单开rtx或者dlss测测呗,混在一起哪分的清
Reply to [pid=477240060,24677082,1]Reply[/pid] Post by [uid=2453306]Cythera[/uid] (2020-12-16 23:05)
单开RTX或者DLSS,帧数差异过大,反而不容易说明问题
[url]https://tieba.baidu.com/p/5950181509?red_tag=3429311299[/url]
31楼:
因为更新光追加速结构需要CPU参与。DICE的开发人员也早就说过这事。
[quote][pid=477240794,24677082,1]Reply[/pid] Post by [uid=5621529]linhang028[/uid] (2020-12-16 23:09):
单开RTX或者DLSS,帧数差异过大,反而不容易说明问题
[url]https://tieba.baidu.com/p/5950181509?red_tag=3429311299[/url]
31楼:
因为更新光追加速结构需要CPU参与。DICE的开发人员也早就说过这事。[/quote]不需要吧,你单关dlss或者光追,看cpu占用有没下去不就行了
我3080也是 人多的地方唐人街 显卡占用率就下来
Reply to [pid=477241387,24677082,1]Reply[/pid] Post by [uid=7543961]renjie35[/uid] (2020-12-16 23:12)
只开光追只能跑到40多帧,帧数差太多对CPU占用率肯定有影响的,我等会儿再试试,
刚刚EVGA论坛也找到个帖子说这个
[url]https://forums.evga.com/Ray-Tracing-and-CPU-m2892353.aspx[/url]
4楼:
In all the RTX Graphics Card uses more CPU Power.
In BFV with RT Off CPU Usage is around 58% but with RT On the CPU usage show 83%
This what I thought you were asking above.
Also being that BFV is the Only Application that can even use RT ATM.
Benchmarks are no were to be found, Jan 2019 3DMark is releasing a new RT Benchmark.
Then maybe we can see more of the GPU and CPU really work together.
New ray tracing benchmark coming to 3DMark in January 2019
吃cpu,有些特效关了导致显卡不能满载反而帧数低了
Reply to [pid=477242304,24677082,1]Reply[/pid] Post by [uid=5621529]linhang028[/uid] (2020-12-16 23:16)
试试关闭光追看看GPU占用能不能上去
[s:ac:哭笑]我5600x 3070 1080p
全特效开拉满开光追 dlss auto
60帧左右
显卡才占用20% cpu占用50%
光线追踪计算涉及到BVH搭建,这一步需要CPU参与
只要开启任何一个光线追踪特效, 就需要建立BVH数据结构, 这是CPU负责的工作.