[业界新闻] 火箭联盟开发商解释为何在PS5暂时不支持120帧运行

LongrodVonHugendong-avatar

LongrodVonHugendong

2020-11-14T05:00:37+00:00

没时间翻译,差不多看吧

Psyonix 最近宣布,火箭联盟在 Xbox 系列 X 和 Xbox 系列 S 发布更新后,将能够以每秒 120 帧的速度运行,但在 PlayStation 5 上,它将以棋盘 4K 分辨率和每秒 60 帧的速度运行。
Psyonix 的高级通信经理斯蒂芬妮 · 托恩森在给 PushSquare 的一份声明中解释了为什么游戏在 PS5 上以每秒 60 帧的速度卡住。
这是因为 PS5 如何处理向后兼容的游戏。在 Xbox 系列 X 和 S 上,只需要一个小补丁,但是,在 PS5 上,它需要更多的锅。
"现在,我们没有什么进一步分享额外的PS5计划,但可以揭示一些更多的原因,"Thoensen说。"我们团队今年的主要重点是我们最近的免费转换,并更新主要功能,如我们的锦标赛系统。因此,我们不得不做出艰难的决定,我们还能实现什么。
"在 Xbox 系列 X+S 上启用 120hz 是一个小补丁,但在 PS5 上启用它需要一个完整的本机端口,因为控制台上实现了向后兼容性,不幸的是,由于我们在其他地方的重点,这不可能实现。

原文来自VGCHARTZ
Psyonix recently announced Rocket League would be able to run at 120 frames per second on the Xbox Series X and Xbox Series S after they release an update, but on the PlayStation 5 it would run at checkerboard 4K resolution and 60 frames per second.
Psyonix's senior communications manager Stephanie Thoensen in a statement to PushSquare explains why the game is stuck at 60 frames per second on the PS5.
This is due to how the PS5 handles backwards compatible games. On the Xbox Series X and S, a small patch is all that is required, however, it would require a lot more wok on the PS5.
"Right now we have nothing further to share on additional PS5 plans, but can shed some more light on the why," said Thoensen. "Our team’s main focus this year was our recent free to play transition, and updating major features like our Tournaments system. Due to this we had to make tough decisions on what else we could achieve.
"Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere."

我的目标:别拿次世代游戏由于各种原因在不同平台暂时支持模式不同去衡量平台好坏,要比较至少等模式一致了再研究,模式都不同比什么?