[其他问题]最新MadVR动态色调映射效果

Beanut Butter-avatar

Beanut Butter

2020-10-03T18:08:59+00:00

[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-1p2rZh.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-q93Zb.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-9sc7K24.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-921wZb.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-jl5dZi.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-f0osZf.jpg[/img]


设置参数

[img]https://img.nga.178.com/attachments/mon_202010/11/9aQ5-8xdjK1tT3cSr2-cf.jpg[/img]

如果想HDR输出时候使用动态色调映射请勾选图中的红色框处选项就行

下面地址下载下来后直接覆盖到你原版的MADVR下就行
[url]http://madshi.net/madVRhdrMeasure112b.zip[/url]

如果想方便测试新的HSTM功能的化可以使用下面版本,使用的时候请关闭smooth,112b跟113版本本质没有区别,区别只是HSTM这块,1112b版本需要你自己设置参数而113版本给你选择。
[url]http://madshi.net/madVRhdrMeasure113.zip[/url]
===2020-11-12 01:07===
新版本: [url]http://madshi.net/madVRhdrMeasure114.zip[/url]

此版本主要目的是改善画面饱和度问题
===2020-11-12 01:29===
...........
===2020-11-16 16:46===
114版本建议设置参考

[img]https://img.nga.178.com/attachments/mon_202011/16/9aQ5-b7qcK23T3cSmw-be.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202011/16/9aQ5-193lK1sT3cSmy-bc.jpg[/img]
===2020-12-26 15:03===
Ok guys, a blessed xmas to everyone! And here comes a new test build:

[url]http://madshi.net/madVRhdrMeasure115.zip[/url]

Sadly, after trying a lot of different ideas, I've not found a well working replacement for dumb desaturation. I did find some which worked well for skin tones, but then that algo destroyed ultra bright scenes like Mad Max explosions, desaturating them nearly completely. So for now I'm officially giving up on trying to replace dumb desaturation and I'm willing to "embrace" it (as an option).

The most important change in this build is a special "split screen" mode which allows you to compare saturation at 2 different brightness levels on one display. The left side shows the image normally. The right side simulates a darker display. So the right side actually is much darker. So if you test this on a flat panel display, the right side sort of simulates a projector, so to say. Here's how to use the split screen functionality:

ideally test this on a very bright display which is perfectly calibrated using a 3DLUT
enter the true measured "display peak luminance" value, as usual
activate "split screen desat test"
pick any split screen target nits value you like, you can go as low as 20 nits
check if the saturation levels match, subjectively
how much (if any) dumb desat do you have to add to achieve a subjective saturation match?


A few more changes:

1) Hopefully fixed some of the crash issues of the previous build (?).
2) Removed all the useless "lum method" and "desat method" options.
3) Added a couple new "lum method" options. Maybe you like them?
4) Added a "don't add peak nits" option, requested by Neo-XP.

The "don't add peak nits" changes the way the DTM calculates how bright to render each scene. If you activate this option, things may get slightly brighter. You may want to increase your "dynamic target nits" option a bit to counter this effect.

2 key questions for you guys to test and answer:

A) Do you think dumb saturation is needed to achieve a saturation match when comparing a bright image with a much darker image, using the split screen? If so, how much dumb desat do you think is needed? This may vary depending on the "split screen nits target", though I hope not.

B) Can you please check if "apply desat 2" is useful at all? I think if you do activate some amount of dumb desat, then probably "apply desat 2" does not help much? At least in the Mad Max explosion, disabling "apply desat 2" looks better to my eyes. So I hope that we can get rid of "apply desat 2"? If you do want more desat, I think adding some amount of dumb desaturation might achieve a better compromise?

On a side note, here's a little comparison screenshot from a different DTM product vs madVR/Envy.

madVR - LG Colors of Journey
other - LG Colors of Journey

Some people earlier claimed that Envy would have oversaturated skin tones, compared to that other product. But in my quick test that does not seem to be the case - provided you properly brightness match both products (!). Actually, madVR seems to desaturate more than the other product, even with only "desat i 1". That applies to the lady from The Greatest Showman, as well. Unless I messed up the test somehow?
===2021-03-05 02:36===
下载地址不再更新,请自行修改后面几位数字就行
或者关注此贴进度:
[url]https://www.avsforum.com/threads/improving-madvr-hdr-to-sdr-mapping-for-projector.2954506/[/url]

下载地址:
[url]http://madshi.net/madVRhdrMeasure128.zip[/url]
wan-avatar

wan

一直用dr补帧看片子……显卡差不多都要100%了,习惯补到120帧了,本来有消息新显卡老黄开放补帧的api,但又没声音了好像。
平时开madvr真心感觉没什么区别……那顺便就问下,一般都sdr显示器,这个新版本这功能有用吗?
𝖕𝖊𝖕𝖘𝖎 ₉⁹₉-avatar

𝖕𝖊𝖕𝖘𝖎 ₉⁹₉

看不太懂。。。不过简单说一下这个就是让不支持HDR的设备播放HDR视频的时候能有HDR的亮度和色彩,如果视频本身不是HDR的设置了也没用,然后我勾上那个红框之后整个画面变灰白了,然后再全屏之后灰白更厉害了是怎么回事[s:ac:擦汗]


另外对于小白(包括我),直接覆盖113版本,然后勾选“let madVR decide”就行了,其他不用管[s:ac:茶]
retae sinep-avatar

retae sinep

插个眼,平常看动漫都是哔哩哔哩上面下载下来再用madvr看的,色彩动态范围确实比直接网页播放器好不少,还有补帧。
Beanut Butter-avatar

Beanut Butter

[quote][pid=458759883,23688123,1]Reply[/pid] Post by [uid=60423933]残骸散了[/uid] (2020-10-12 03:11):

看不太懂。。。不过简单说一下这个就是让不支持HDR的设备播放HDR视频的时候能有HDR的亮度和色彩,如果视频本身不是HDR的设置了也没用,然后我勾上那个红框之后整个画面变灰白了,然后再全屏之后灰白更厉害了是怎么回事[s:ac:擦汗]


另外对于小白(包括我),直接覆盖113版本,然后勾选“let madVR decide”就行了,其他不用管[s:ac:茶][/quote]红框处是给HDR用户使用的非HDR用户请勿勾选

色调映射本身就是HDR的产物不是因为要转换SDR所以才需要色度映射说简单点就是是HDR需要色调映射。
Beanut Butter-avatar

Beanut Butter

[quote][pid=458758866,23688123,1]Reply[/pid] Post by [uid=1179945]dasiyao[/uid] (2020-10-12 02:51):

一直用dr补帧看片子……显卡差不多都要100%了,习惯补到120帧了,本来有消息新显卡老黄开放补帧的api,但又没声音了好像。
平时开madvr真心感觉没什么区别……那顺便就问下,一般都sdr显示器,这个新版本这功能有用吗?[/quote]这功能对于SDR用户还是HDR用户都有帮助
你可以去对比这个版本的转换SDR效果跟其它设备转换SDR效果对比,尤其是高光细节对比。
或者你家有HDR设备,片源必须是HDR10规格的,你去对比下传统的静态色调映射跟最新的动态色调映射对比
Beanut Butter-avatar

Beanut Butter

还有补充一点目前对于hdr10视频使用动态色调映射目前就madvr,lunagen pro以及jvc n系列投影仪,其余设备所谓的动态映射更准确的术语应该叫动态对比度,这是两个完全不同的技术。
neroo-avatar

neroo

madvr更新了?
Sloth-avatar

Sloth

一直觉得madvr不如VMR9无渲染……
MrAstronaut-avatar

MrAstronaut

我的上一个显卡rx470就是用madvr看了一段时间视频就花了的[img]http://img.nga.178.com/attachments/mon_201209/14/-47218_5052bc587c6f9.png[/img]
IPKXylex-avatar

IPKXylex

Reply to [pid=458761052,23688123,1]Reply[/pid] Post by [uid=62386765]homuu[/uid] (2020-10-12 03:37)

[s:ac:晕]多问一下,色调映射为啥是所有HDR都要做,是因为影片HDR的格式标准,以及最终显示设备的HDR格式标准太多了,做不到完美啪(就是10寸披萨装进10寸盒里的那种感觉。。)过去,所以只能映射嘛。

那如果我有一个校色仪和一个SDR显示器,通过校色仪生成的3DLUT来校准HDR影片的映射,还需要这个动态色调映射功能嘛
OVTVC-avatar

OVTVC

我在网上下载的10bit sdr的文件能用么,还是说这能适用于hdr的视频文件?
IPKXylex-avatar

IPKXylex

Reply to [pid=465480356,23688123,1]Reply[/pid] Post by [uid=1039291]jy02186569[/uid] (2020-11-05 15:47)

片源都是SDR就不用折腾了吧,直接放吧。
10bit只是色彩位准,(数字信号的采样阶数

另外我到家实测了下,确实非常nb,效果和3dlut基本上看不出来什么差别([s:pst:傻眼2]但是吃的资源太多了,本来我的1080ti正好,现在估计得等3090了
Beanut Butter-avatar

Beanut Butter

Reply to [pid=465480356,23688123,1]Reply[/pid] Post by [uid=1039291]jy02186569[/uid] (2020-11-05 15:47)

仅适用于HDR
Beanut Butter-avatar

Beanut Butter

[quote][pid=465478207,23688123,1]Reply[/pid] Post by [uid=13905180]weizhen199[/uid] (2020-11-05 15:40):

[s:ac:晕]多问一下,色调映射为啥是所有HDR都要做,是因为影片HDR的格式标准,以及最终显示设备的HDR格式标准太多了,做不到完美啪(就是10寸披萨装进10寸盒里的那种感觉。。)过去,所以只能映射嘛。

那如果我有一个校色仪和一个SDR显示器,通过校色仪生成的3DLUT来校准HDR影片的映射,还需要这个动态色调映射功能嘛[/quote]跟标准没关系,是因为我们的设备动态范围是有限的,如果不做映射那么高动态范围的图像在低动态范围设备下显示会出现画面不正常(比如画面整体偏低,欠饱和等问题)。

我的建议依然使用动态映射,动态映射比起传统静态映射优势太大了
kjnk-avatar

kjnk

楼主,求个全部设置参数的截图呀。


重装系统以后gpu老是卡到100%

不晓得哪个参数改错了
Beanut Butter-avatar

Beanut Butter

Reply to [pid=467392382,23688123,1]Reply[/pid] Post by [uid=1239535]SS_蓝冰[/uid] (2020-11-12 11:31)
没有参考,如果开不动那就降低你的参数直到能流畅播放。

顺便显卡过低就不要考虑了尤其这个动态映射。

如果是n卡,请到显卡驱动设置界面里的3d设置关联你的播放器,把垂直同步开启以及电源管理选择自适应
kjnk-avatar

kjnk

[quote][pid=467429347,23688123,1]Reply[/pid] Post by [uid=62386765]homuu[/uid] (2020-11-12 13:26):

没有参考,如果开不动那就降低你的参数直到能流畅播放。
顺便显卡过低就不要考虑了尤其这个动态映射。
如果是n卡,请到显卡驱动设置界面里的3d设置关联你的播......[/quote]好的,我也想起显卡没调了。

我跳的参数大体上跟以前一样,以前是没问题的,我刚重装系统,换个硬盘,重新调有点不记得一些细节了。

1070ti,不打算用动态
Bönka-avatar

Bönka

我觉得这个新的映射比3dlut 更好用,就是几个设置参数不友好,只能慢慢试。 而且不支持HLG
Beanut Butter-avatar

Beanut Butter

新增114版本建议设置参考