EleGiggle
2021-11-03T12:19:50+00:00
鉴于众多玩家对于十二代大小核能否兼容各类游戏的疑虑,昨晚装好后测试了一部分从最老的DX8级单核游戏到DX11的四核游戏,这类游戏对于Alderlake架构处理器和Windows11可算是毫无优化,而且越老的游戏对CPU单线程越依赖,反而新的各种3A多吃重显卡性能,多核优化也有所进步,看看12代酷睿在这些毫无优化的游戏情况中的表现吧!测试主要参照物为本人手头上一代CPUi7 10700f,搭载显卡为RTX3070,显示器基本参数1080P 165hz。
先简单看看产品外观图
最近比较火的微星丐板
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-63pjZkT3cSsg-lc.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1h8fZjT3cSlc-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-7rv2ZfT3cSlc-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-c6zqZiT3cSsg-lc.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-ivqzZcT3cSqo-k0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5imlZjT3cSlc-sg.jpg[/img]
单塔风冷压游戏和R23跑分没啥问题,但单烤fpu下分分钟99度,日常用没问题,超频和跑分爱好者建议水冷。
先看看几个简单的基准测试:
R23项目i7 10700f单核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-9qgvK2sT1kSh3-l8.jpg[/img]
R23项目12700kf单核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5x4jZeT3cSlx-n9.jpg[/img]
默认打游戏完全不需要超频了,即便去掉12700kf单核默认睿频5.02G的加成,这里提升也接近50%
10700f多核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-bpbtK2sT1kShl-l5.jpg[/img]
12700kf多核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-fpmdZcT3cSl5-nh.jpg[/img]
奔腾4到酷睿2的升级
CPUZ
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3zq8K20T1kSbj-bg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dpg8K1kT1kSbi-bg.jpg[/img]
新生代i7无论单核多核对skylake桌面版末代i9皇帝均是代差级差距。
下面进行几个比较依赖CPU的远古和近代游戏的对比测试,本来想加入星际2的,但限于时间篇幅有限未下载游戏,本次尽量选择同场景对比,同场景对比截图位置上为10700f,下为12700kf,msi afterburner软件在12700kf无法正确显示CPU频率,。
首先登场的是上个世纪Novalogic开发的三角洲部队系列,都是windows xp年代的单核吃U游戏
黑鹰坠落
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-f84pZ2iT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-jlehZ2iT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-6kmuZ22T3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-2g4bZ21T3cSzk-sg.jpg[/img]
这2个关卡为黑鹰坠落玩家自制MOD地图,这个奔腾4年代的游戏只吃单核性能,12700kf帧数在第一个场景领先10700f达到了61%,第二个场景达到了40%,性能进步接近显卡换代。
三角洲极限版
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dy52Z2lT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-c7h5Z2kT3cSzk-sg.jpg[/img]
DX9C早期的重制版大作,帧数肯定是过剩的,12代酷睿已经将这游戏的帧数推到了1200fps,性能提升30%,GPU占用率从10700f的41%大幅提升至51%!
下面插个当代的热门DX9大作CSGO,也是我曾经投入精力最多的游戏,测试开启dust2全地图专家BOT,从开局到中路多人混战:
ct出生位
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-lblfZ11T3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-28zmZzT3cSzk-sg.jpg[/img]
中门
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dd2qZwT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-aft8ZwT3cSzk-sg.jpg[/img]
中路
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5jscZtT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3f03ZsT3cSzk-sg.jpg[/img]
CSGO测试分辨率为我常用的1280x1024的4:3分辨率,CPU影响比1080P还大,这里alderlake完全碾压skylake,毫无悬念,提升比奔腾4到酷睿2还夸张。
接下来是DX10的超级代表作品,你们应该猜到了,没错,就是孤岛危机!这次直接使用原版光盘测试,而非现在的重制版。
选择了主角和老黑队长在冰天雪地里对抗苏醒的异形战斗场景:
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3baaXhZ4mT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-8traXhZ4lT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-f6ehXhZ4oT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1z0hXfZ46T3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-80igXgZ4eT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-a9y5XgZ4cT3cS1hc-u0.jpg[/img]
显卡危机其实也是双核危机,双核干活多核围观,而且原版对win11和现代处理器完全没有任何优化,12700kf领先10700f的幅度大概在30%-40%的幅度,依然不能让RTX3070/RTX2080ti性能的显卡在1080P全最高画质8FSAA下满载,但也快了,平均占用率从50%出头到70%以上了,估计到14代酷睿就可以做到了,不过到时候已经是RTX40系了,依然喂不饱同代显卡。
英雄连2,非常经典的RTS,CPU使用核心数量比孤岛危翻倍,来到了四核心,现在来看也是个CPU游戏:
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1eybZcT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-fs1nZcT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5pbxK2pT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-ktibK2rT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1507K1qT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-k6x4K1qT3cSsg-g0.jpg[/img]
平均帧数提升22%,最低帧数提升29%接近30%。
最后来看看给他爱5的测试
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dr85XeZ3uT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-cqzhZbT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-bwshZdT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dhffZdT3cSsg-g0.jpg[/img]
之前10700f带RTX3070不能满载的地方,12700kf直接拉满,最后的爆炸场景又是高达72%的极大代差级差距。
以上测试的老游戏很难说它们对12代酷睿进行了什么优化,而我之前担心的大小核问题似乎完全是多余的,看来硬件调度和win11本身就做得很到位了,等产品线补足,B系列板子铺货,相信12代会更香。
先简单看看产品外观图
最近比较火的微星丐板
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-63pjZkT3cSsg-lc.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1h8fZjT3cSlc-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-7rv2ZfT3cSlc-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-c6zqZiT3cSsg-lc.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-ivqzZcT3cSqo-k0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5imlZjT3cSlc-sg.jpg[/img]
单塔风冷压游戏和R23跑分没啥问题,但单烤fpu下分分钟99度,日常用没问题,超频和跑分爱好者建议水冷。
先看看几个简单的基准测试:
R23项目i7 10700f单核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-9qgvK2sT1kSh3-l8.jpg[/img]
R23项目12700kf单核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5x4jZeT3cSlx-n9.jpg[/img]
默认打游戏完全不需要超频了,即便去掉12700kf单核默认睿频5.02G的加成,这里提升也接近50%
10700f多核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-bpbtK2sT1kShl-l5.jpg[/img]
12700kf多核
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-fpmdZcT3cSl5-nh.jpg[/img]
奔腾4到酷睿2的升级
CPUZ
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3zq8K20T1kSbj-bg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dpg8K1kT1kSbi-bg.jpg[/img]
新生代i7无论单核多核对skylake桌面版末代i9皇帝均是代差级差距。
下面进行几个比较依赖CPU的远古和近代游戏的对比测试,本来想加入星际2的,但限于时间篇幅有限未下载游戏,本次尽量选择同场景对比,同场景对比截图位置上为10700f,下为12700kf,msi afterburner软件在12700kf无法正确显示CPU频率,。
首先登场的是上个世纪Novalogic开发的三角洲部队系列,都是windows xp年代的单核吃U游戏
黑鹰坠落
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-f84pZ2iT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-jlehZ2iT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-6kmuZ22T3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-2g4bZ21T3cSzk-sg.jpg[/img]
这2个关卡为黑鹰坠落玩家自制MOD地图,这个奔腾4年代的游戏只吃单核性能,12700kf帧数在第一个场景领先10700f达到了61%,第二个场景达到了40%,性能进步接近显卡换代。
三角洲极限版
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dy52Z2lT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-c7h5Z2kT3cSzk-sg.jpg[/img]
DX9C早期的重制版大作,帧数肯定是过剩的,12代酷睿已经将这游戏的帧数推到了1200fps,性能提升30%,GPU占用率从10700f的41%大幅提升至51%!
下面插个当代的热门DX9大作CSGO,也是我曾经投入精力最多的游戏,测试开启dust2全地图专家BOT,从开局到中路多人混战:
ct出生位
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-lblfZ11T3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-28zmZzT3cSzk-sg.jpg[/img]
中门
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dd2qZwT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-aft8ZwT3cSzk-sg.jpg[/img]
中路
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5jscZtT3cSzk-sg.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3f03ZsT3cSzk-sg.jpg[/img]
CSGO测试分辨率为我常用的1280x1024的4:3分辨率,CPU影响比1080P还大,这里alderlake完全碾压skylake,毫无悬念,提升比奔腾4到酷睿2还夸张。
接下来是DX10的超级代表作品,你们应该猜到了,没错,就是孤岛危机!这次直接使用原版光盘测试,而非现在的重制版。
选择了主角和老黑队长在冰天雪地里对抗苏醒的异形战斗场景:
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-3baaXhZ4mT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-8traXhZ4lT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-f6ehXhZ4oT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1z0hXfZ46T3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-80igXgZ4eT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-a9y5XgZ4cT3cS1hc-u0.jpg[/img]
显卡危机其实也是双核危机,双核干活多核围观,而且原版对win11和现代处理器完全没有任何优化,12700kf领先10700f的幅度大概在30%-40%的幅度,依然不能让RTX3070/RTX2080ti性能的显卡在1080P全最高画质8FSAA下满载,但也快了,平均占用率从50%出头到70%以上了,估计到14代酷睿就可以做到了,不过到时候已经是RTX40系了,依然喂不饱同代显卡。
英雄连2,非常经典的RTS,CPU使用核心数量比孤岛危翻倍,来到了四核心,现在来看也是个CPU游戏:
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1eybZcT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-fs1nZcT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-5pbxK2pT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-ktibK2rT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-1507K1qT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-k6x4K1qT3cSsg-g0.jpg[/img]
平均帧数提升22%,最低帧数提升29%接近30%。
最后来看看给他爱5的测试
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dr85XeZ3uT3cS1hc-u0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-cqzhZbT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-bwshZdT3cSsg-g0.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202111/10/9aQ17c-dhffZdT3cSsg-g0.jpg[/img]
之前10700f带RTX3070不能满载的地方,12700kf直接拉满,最后的爆炸场景又是高达72%的极大代差级差距。
以上测试的老游戏很难说它们对12代酷睿进行了什么优化,而我之前担心的大小核问题似乎完全是多余的,看来硬件调度和win11本身就做得很到位了,等产品线补足,B系列板子铺货,相信12代会更香。