Slurmp
2020-04-06T20:00:29+00:00
[url]https://blog.us.playstation.com/2020/04/07/introducing-dualsense-the-new-wireless-game-controller-for-playstation-5/[/url]
[img]https://img.nga.178.com/attachments/mon_202004/08/75dcfQ5-9n9qZrT3cS18g-tn.jpg.medium.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202004/08/biQ5-9233XeZ3tT3cS2dc-1kw.jpg.medium.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202004/08/biQ5-abzwZ2lT3cS2dc-1kw.jpg.medium.jpg[/img]
我们的PlayStation 5已经达到了一个激动人心的里程碑,因为我们已经开始将新控制器的最终设计交付给那些正在将其独特功能应用到游戏中的开发者。但首先,我们希望PlayStation社区的每一个人都能对DualSense™无线控制器有一个初步的了解,并听听我们对新控制器的展望,了解它将如何让你在PS5游戏中与虚拟世界互动时牢牢抓住你的感官。DualSense的功能,配合PS5的Tempest 3D AudioTech,将为玩家带来全新的沉浸感。
在2013年PS4推出时,DualShock 4无线控制器就获得了很多玩家和开发者的积极反馈,认为它是迄今为止最好的PlayStation控制器,并且引入了Share按钮等前瞻性功能。这让我们想到了下一个问题——我们如何在这个成功的基础上再接再厉?
经过深思熟虑后,我们决定在保留玩家们对DualShock 4喜爱的大部分内容的同时,增加新的功能并完善设计。基于我们与开发者的讨论,我们了解到,游戏中的触控感,就像音频一样,在游戏设计中一直并不是重点。PS5为我们提供了一个很好的创新机会,让游戏创作者们能够探索如何通过我们的新控制器来提升这种沉浸感。这就是为什么我们采用了触觉反馈,让你在玩的时候增加了各种强大的感觉,比如开着车在泥地里缓慢的清脆感。我们还在DualSense的L2和R2按钮中加入了自适应触发器,这样你就可以真正感受到动作的紧张感,比如拉弓射箭的时候,你就可以感受到。
这为我们提供了一个令人兴奋的挑战,即在当前一代产品的基础上设计出一个新的控制器,同时考虑到我们正在添加的新功能。例如,对于自适应触发器,我们必须考虑如何将组件融入到硬件中,而不给人一种笨重的感觉。我们的设计团队与我们的硬件工程师密切合作,设计如何放置触发器和执行器。然后,设计师们就能画出控制器的外观线条,设计控制器的外观与握感,并挑战如何让控制器感觉比实际看起来更小。最终,我们改变了手部触发器的角度,并对手柄进行了一些微妙的更新。我们还周到地考虑了如何为DualSense的可充电电池保持强劲的电池寿命,并在添加新功能时尽可能减轻控制器的重量。
在按钮方面,你会发现不再像DualShock 4那样有 "共享 "按钮。别担心——它不会消失。事实上,我们在业界首创的 “分享”按钮的成功基础上,为您带来了新的“创建”按钮功能。通过“创建”按钮,我们将再次为玩家创造新的游戏内容,让玩家们创造出史诗级的游戏内容与世界分享或独自享受。随着发售时间的临近,我们会有更多关于该功能的细节。
此外,DualSense还加入了内置麦克风阵列,玩家可以在不戴耳机的情况下轻松与好友聊天——这对于快速开启一段对话是非常理想的选择。当然,如果你打算长时间的聊天,那耳机也是很好的选择。
现在,我们来谈谈颜色的问题。传统上,我们的基础款控制器的颜色都是单一的。如你所见,这次我们走了一个不同的方向,决定采用双色设计。此外,我们还改变了光条的位置,这将会给它带来额外的冲击力。在DualShock 4上,它位于控制器的顶部;现在它位于触控板的两侧,让它的外观和手感稍大一些。
总的来说,我们在过去几年中经历了几个概念和数百个模拟模型,然后才确定了这个最终设计。DualSense经过了各种不同手型的游戏玩家的测试,以达到我们想要的舒适度,同时又符合人体工程学的要求。我们对DualSense的目标是让玩家们在打开盒子的时候就有一种被传送到游戏世界的感觉。我们希望玩家们在游戏时,能感觉到控制器是自己的延伸,以至于他们会忘记控制器就在自己的手中。
我们很高兴能与粉丝们分享DualSense控制器的最终外观,我们已经迫不及待地想让大家都能拿到手。最后,我想用SIE总裁兼首席执行官吉姆-瑞安(Jim Ryan)给大家的一句话来结束。
"DualSense标志着我们的控制器产品与以往的控制器产品有了根本性的区别,同时也体现了我们对PS5的一代飞跃的强烈感受。新的控制器以及PS5中的许多创新功能,将对游戏产生革命性的影响——继续我们在PlayStation的使命是在现在和未来推动游戏的边界。对PlayStation社区,我要真诚地感谢大家在2020年假日推出PS5时与我们分享这段激动人心的旅程。我们期待着在未来几个月内分享更多关于PS5的信息,包括游戏机的设计。"
[img]https://img.nga.178.com/attachments/mon_202004/08/75dcfQ5-9n9qZrT3cS18g-tn.jpg.medium.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202004/08/biQ5-9233XeZ3tT3cS2dc-1kw.jpg.medium.jpg[/img]
[img]https://img.nga.178.com/attachments/mon_202004/08/biQ5-abzwZ2lT3cS2dc-1kw.jpg.medium.jpg[/img]
我们的PlayStation 5已经达到了一个激动人心的里程碑,因为我们已经开始将新控制器的最终设计交付给那些正在将其独特功能应用到游戏中的开发者。但首先,我们希望PlayStation社区的每一个人都能对DualSense™无线控制器有一个初步的了解,并听听我们对新控制器的展望,了解它将如何让你在PS5游戏中与虚拟世界互动时牢牢抓住你的感官。DualSense的功能,配合PS5的Tempest 3D AudioTech,将为玩家带来全新的沉浸感。
在2013年PS4推出时,DualShock 4无线控制器就获得了很多玩家和开发者的积极反馈,认为它是迄今为止最好的PlayStation控制器,并且引入了Share按钮等前瞻性功能。这让我们想到了下一个问题——我们如何在这个成功的基础上再接再厉?
经过深思熟虑后,我们决定在保留玩家们对DualShock 4喜爱的大部分内容的同时,增加新的功能并完善设计。基于我们与开发者的讨论,我们了解到,游戏中的触控感,就像音频一样,在游戏设计中一直并不是重点。PS5为我们提供了一个很好的创新机会,让游戏创作者们能够探索如何通过我们的新控制器来提升这种沉浸感。这就是为什么我们采用了触觉反馈,让你在玩的时候增加了各种强大的感觉,比如开着车在泥地里缓慢的清脆感。我们还在DualSense的L2和R2按钮中加入了自适应触发器,这样你就可以真正感受到动作的紧张感,比如拉弓射箭的时候,你就可以感受到。
这为我们提供了一个令人兴奋的挑战,即在当前一代产品的基础上设计出一个新的控制器,同时考虑到我们正在添加的新功能。例如,对于自适应触发器,我们必须考虑如何将组件融入到硬件中,而不给人一种笨重的感觉。我们的设计团队与我们的硬件工程师密切合作,设计如何放置触发器和执行器。然后,设计师们就能画出控制器的外观线条,设计控制器的外观与握感,并挑战如何让控制器感觉比实际看起来更小。最终,我们改变了手部触发器的角度,并对手柄进行了一些微妙的更新。我们还周到地考虑了如何为DualSense的可充电电池保持强劲的电池寿命,并在添加新功能时尽可能减轻控制器的重量。
在按钮方面,你会发现不再像DualShock 4那样有 "共享 "按钮。别担心——它不会消失。事实上,我们在业界首创的 “分享”按钮的成功基础上,为您带来了新的“创建”按钮功能。通过“创建”按钮,我们将再次为玩家创造新的游戏内容,让玩家们创造出史诗级的游戏内容与世界分享或独自享受。随着发售时间的临近,我们会有更多关于该功能的细节。
此外,DualSense还加入了内置麦克风阵列,玩家可以在不戴耳机的情况下轻松与好友聊天——这对于快速开启一段对话是非常理想的选择。当然,如果你打算长时间的聊天,那耳机也是很好的选择。
现在,我们来谈谈颜色的问题。传统上,我们的基础款控制器的颜色都是单一的。如你所见,这次我们走了一个不同的方向,决定采用双色设计。此外,我们还改变了光条的位置,这将会给它带来额外的冲击力。在DualShock 4上,它位于控制器的顶部;现在它位于触控板的两侧,让它的外观和手感稍大一些。
总的来说,我们在过去几年中经历了几个概念和数百个模拟模型,然后才确定了这个最终设计。DualSense经过了各种不同手型的游戏玩家的测试,以达到我们想要的舒适度,同时又符合人体工程学的要求。我们对DualSense的目标是让玩家们在打开盒子的时候就有一种被传送到游戏世界的感觉。我们希望玩家们在游戏时,能感觉到控制器是自己的延伸,以至于他们会忘记控制器就在自己的手中。
我们很高兴能与粉丝们分享DualSense控制器的最终外观,我们已经迫不及待地想让大家都能拿到手。最后,我想用SIE总裁兼首席执行官吉姆-瑞安(Jim Ryan)给大家的一句话来结束。
"DualSense标志着我们的控制器产品与以往的控制器产品有了根本性的区别,同时也体现了我们对PS5的一代飞跃的强烈感受。新的控制器以及PS5中的许多创新功能,将对游戏产生革命性的影响——继续我们在PlayStation的使命是在现在和未来推动游戏的边界。对PlayStation社区,我要真诚地感谢大家在2020年假日推出PS5时与我们分享这段激动人心的旅程。我们期待着在未来几个月内分享更多关于PS5的信息,包括游戏机的设计。"
原文 ...
We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.
When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question how do we build upon that success?
After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.
This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.
For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.
DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.
Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.
In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing so much so that they forget that it’s even in their hands!
We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”
When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question how do we build upon that success?
After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.
This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.
For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.
DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.
Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.
In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing so much so that they forget that it’s even in their hands!
We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”