ex
2020-07-08T01:53:40+00:00
[url]https://www.gamesindustry.biz/articles/2020-07-09-how-minecraft-and-mojang-taught-xbox-how-to-buy-studios[/url]
With seven new studios and a far stronger release slate, Booty and Spencer have switched focus from buying studios to integrating the ones it has. But the wallet hasn't been closed entirely.
在收购了7家新工作室(指2018-2019年的收购)并拥有了一个明显更强的游戏发布名单后,Booty(Microsoft Studios负责人)和Spencer(XBOX部门负责人)将中心从收购工作室转移至整合他们已有的工作室。但微软的钱包并没有全部合上。
"We acquired quite a few new studios in a short amount of time, and we want to make sure that those studios are on-boarded in the right way," Spencer concludes. "As Matt and I were talking about it, we just wanted to make sure that we treated the incoming studios as full parts of the organisation. That they felt supported.
“过去我们短时间买了好几个新工作室,我们希望确认它们都在正常的轨道上运转”,Spencer说,“当Matt和我谈到这件事情的时候,我们只是希望确认我们将这些工作室作为一个集团的一部分来对待,这样它们会感到被支持着。”
"The Game Pass portfolio and subscriber base continues to grow. We're launching a new console. Last year was our biggest year ever on PC in terms of revenue as Xbox Game Studios. A lot of the business is doing really well, so we're always in the market for new opportunities with studios.
“XGP的游戏池和会员基础持续增长。我们即将发布新主机。去年是我们在PC平台营收最好的一年。很多事情都做得很好,所以我们一直在市场上寻找新的工作室的购买机会。”
"The first priority was making sure the studios had the things that they needed to build the best versions of their games. That means extending some of the timelines, and giving them more budgets. We have really strong support from Satya Nadella, the CEO of Microsoft, and Amy Hood, the CFO. And there's been no signal at all that we should be slowing down, but just to go at a pace that is maintainable for us as a leadership team. We're always out there talking to people. But it has to be the right opportunity."
“第一优先级(曾经,过去时)是确保这些工作室获得它们需要的用以构建它们最好的游戏的资源。这意味着给它们更多的开发时间和更多的预算。我们从CEO和CFO那里获得了非常强力的支持。现在完全没有任何信号表明我们应该停下来,而仅仅是按照对作为领导者的我们而言可持续的速度前进。我们一直都乐于分享我们的消息,但是这需要一个正确的机会。”
With seven new studios and a far stronger release slate, Booty and Spencer have switched focus from buying studios to integrating the ones it has. But the wallet hasn't been closed entirely.
在收购了7家新工作室(指2018-2019年的收购)并拥有了一个明显更强的游戏发布名单后,Booty(Microsoft Studios负责人)和Spencer(XBOX部门负责人)将中心从收购工作室转移至整合他们已有的工作室。但微软的钱包并没有全部合上。
"We acquired quite a few new studios in a short amount of time, and we want to make sure that those studios are on-boarded in the right way," Spencer concludes. "As Matt and I were talking about it, we just wanted to make sure that we treated the incoming studios as full parts of the organisation. That they felt supported.
“过去我们短时间买了好几个新工作室,我们希望确认它们都在正常的轨道上运转”,Spencer说,“当Matt和我谈到这件事情的时候,我们只是希望确认我们将这些工作室作为一个集团的一部分来对待,这样它们会感到被支持着。”
"The Game Pass portfolio and subscriber base continues to grow. We're launching a new console. Last year was our biggest year ever on PC in terms of revenue as Xbox Game Studios. A lot of the business is doing really well, so we're always in the market for new opportunities with studios.
“XGP的游戏池和会员基础持续增长。我们即将发布新主机。去年是我们在PC平台营收最好的一年。很多事情都做得很好,所以我们一直在市场上寻找新的工作室的购买机会。”
"The first priority was making sure the studios had the things that they needed to build the best versions of their games. That means extending some of the timelines, and giving them more budgets. We have really strong support from Satya Nadella, the CEO of Microsoft, and Amy Hood, the CFO. And there's been no signal at all that we should be slowing down, but just to go at a pace that is maintainable for us as a leadership team. We're always out there talking to people. But it has to be the right opportunity."
“第一优先级(曾经,过去时)是确保这些工作室获得它们需要的用以构建它们最好的游戏的资源。这意味着给它们更多的开发时间和更多的预算。我们从CEO和CFO那里获得了非常强力的支持。现在完全没有任何信号表明我们应该停下来,而仅仅是按照对作为领导者的我们而言可持续的速度前进。我们一直都乐于分享我们的消息,但是这需要一个正确的机会。”