LEON.
2020-08-02T07:21:53+00:00
《辐射76》已在4月15日在steam平台发售,时值贝塞斯达工作室20周年庆典,杯赛旗下所有游戏都获得骨折级折扣,《辐射76》已降价至64人民币(原价129,50%off),截止8月12日。
摘要:
《辐射76》将于9月更新“版本21”(21号补丁),将带来大量全新内容,以及继4月15日的《废土客》后的第二个大型资料片《碎钢》的前置任务线——“钢铁黎明”。
辐射系列著名组织“钢铁兄弟会”将在冬季更新的《碎钢》中回归,而9月份即将更新一系列前置任务来迎接钢铁兄弟会的到来。
兄弟会将为阿帕拉契亚带来全新的剧情,角色,和任务线,还有新武器、新装甲。
同时新的世界boss事件“巨大温迪戈”和传奇Perk技能卡等一系列全新内容已确认会在8月下旬-9月内陆续更新。
完整开发者日志:
·下个月即将到来的下一个补丁将有“钢铁黎明”故事线作为钢铁兄弟会的前置剧情。
·COVID(新冠病毒)影响了设计师今年的日程安排,但他们很快适应了眼下的困难,尽管开发内容会有一些延迟。
·MOD的支持即将到来,并且设计师正在积极地进行开发,他们正在评估与FO4相比它将如何进行工作。
·展示品-“多个新的展示台”正在开发,如用于展示装备的人体模型和动力装甲展示台(!!)
·“辐射庇护所(Fallout Shelters)”是一个新的CAMP新功能,设计师正在尝试减少建筑上的限制,不仅是建筑预算,还包括放置物品的地方。”你会为此疯狂的”
·对于额外的角色(小号)位置没有明确的计划,但是他们正在探索玩家如何让玩家不需要新开一个单独的角色的方式(Perk卡的装卸,等等)
·钢铁兄弟会来自西海岸,他们是“正宗的钢铁兄弟会”。
·他们来是有原因的。有许多令人兴奋的故事情节,有趣的人物和“戏剧性情节”联系在一起。
·不会有很多新盟友,而且他们将只有每日任务给你发。
·新武器和盔甲。
·这次的更新在内容的结构上与《废土客》非常相似。
·设计师目前正在开发一种方法,让我们离开阿帕拉契亚,前往美国各地的一些“神奇”地区(探险队?),设计师称这是回应了玩家“想去其他地方”的请求。
·他们不打算让游戏变成免费游玩,因为游戏“做得很好(DOING VERY WELL)”,“免费周末”仍然是一件经常举办的活动。
·One Wasteland won't automatically make the game easier than you think. For example, if you're a fresh Vault Dweller in the Cranberry Bog creatures will only scale to a certain minimum level, not to your specific level.(这段楼主水平不足,无法翻译)
·They want to phase out the random enemy level spikes.(同上)
·每日任务将重新将94号避难所作为任务目标地点(也就是94避难所将有新的日常要你去做)。比起旧版本来,这是一个非常与众不同的决定,但它“真的很有趣”。
·实际上,你现在可以随时进入94避难所,它现在是一个普通的室内场景,你可以自由探索,而不必像以前的94避难所副本一样。他们希望在未来对96号避难所做同样的事情。
花边新闻:在《废土客》开始企划之前设计师有一个主意,他们想让一个开发人员扮演监管人在废土上到处跑,这是一个独特的想法,而不是像现在一样把她做成一个NPC。
开发者日志英文原文:
摘要:
《辐射76》将于9月更新“版本21”(21号补丁),将带来大量全新内容,以及继4月15日的《废土客》后的第二个大型资料片《碎钢》的前置任务线——“钢铁黎明”。
辐射系列著名组织“钢铁兄弟会”将在冬季更新的《碎钢》中回归,而9月份即将更新一系列前置任务来迎接钢铁兄弟会的到来。
兄弟会将为阿帕拉契亚带来全新的剧情,角色,和任务线,还有新武器、新装甲。
同时新的世界boss事件“巨大温迪戈”和传奇Perk技能卡等一系列全新内容已确认会在8月下旬-9月内陆续更新。
完整开发者日志:
·下个月即将到来的下一个补丁将有“钢铁黎明”故事线作为钢铁兄弟会的前置剧情。
·COVID(新冠病毒)影响了设计师今年的日程安排,但他们很快适应了眼下的困难,尽管开发内容会有一些延迟。
·MOD的支持即将到来,并且设计师正在积极地进行开发,他们正在评估与FO4相比它将如何进行工作。
·展示品-“多个新的展示台”正在开发,如用于展示装备的人体模型和动力装甲展示台(!!)
·“辐射庇护所(Fallout Shelters)”是一个新的CAMP新功能,设计师正在尝试减少建筑上的限制,不仅是建筑预算,还包括放置物品的地方。”你会为此疯狂的”
·对于额外的角色(小号)位置没有明确的计划,但是他们正在探索玩家如何让玩家不需要新开一个单独的角色的方式(Perk卡的装卸,等等)
·钢铁兄弟会来自西海岸,他们是“正宗的钢铁兄弟会”。
·他们来是有原因的。有许多令人兴奋的故事情节,有趣的人物和“戏剧性情节”联系在一起。
·不会有很多新盟友,而且他们将只有每日任务给你发。
·新武器和盔甲。
·这次的更新在内容的结构上与《废土客》非常相似。
·设计师目前正在开发一种方法,让我们离开阿帕拉契亚,前往美国各地的一些“神奇”地区(探险队?),设计师称这是回应了玩家“想去其他地方”的请求。
·他们不打算让游戏变成免费游玩,因为游戏“做得很好(DOING VERY WELL)”,“免费周末”仍然是一件经常举办的活动。
·One Wasteland won't automatically make the game easier than you think. For example, if you're a fresh Vault Dweller in the Cranberry Bog creatures will only scale to a certain minimum level, not to your specific level.(这段楼主水平不足,无法翻译)
·They want to phase out the random enemy level spikes.(同上)
·每日任务将重新将94号避难所作为任务目标地点(也就是94避难所将有新的日常要你去做)。比起旧版本来,这是一个非常与众不同的决定,但它“真的很有趣”。
·实际上,你现在可以随时进入94避难所,它现在是一个普通的室内场景,你可以自由探索,而不必像以前的94避难所副本一样。他们希望在未来对96号避难所做同样的事情。
花边新闻:在《废土客》开始企划之前设计师有一个主意,他们想让一个开发人员扮演监管人在废土上到处跑,这是一个独特的想法,而不是像现在一样把她做成一个NPC。
开发者日志英文原文:
点击展开 ...
Notes:
Next patch will have Steel Dawn as an introduction of the Brotherhood of Steel next month.
COVID impacted their schedule for this year but they adapted quickly, expect some content delays though.
Mod support is coming and being actively worked on, they're evaluating the structure of how it'll work compared to FO4 - "stay tuned."
Displays - "Multiple options" are being worked on, like mannequins and displaying Power Armor (!!)
"Fallout Shelters" is the new CAMP instancing feature, they're experimenting with reducing the limitations of building, not just the budget but where to place your items. "You can go nuts"
No definitive plans for extra character slots, but they're exploring ways where players wouldn't even need a separate character (Perk loadouts, etc.)
BoS is coming from the West Coast, "Original Brotherhood of Steel".
There's a reason they're coming. there are a lot of exciting story lines, interesting characters and "drama" that ties into the story.
The new allies will be minor and will have dailies only.
New weapons and armor.
Expansion will be very similar to Wastelanders as a structure.
They're currently developing a way for us to leave Appalachia with some "fantastic" areas across America (Expeditions?), which they called fan service and some spots we haven't been to.
They are no plans to make the game free-to-play as the game is "doing very well", free weekends is still a thing.
One Wasteland won't automatically make the game easier than you think. For example, if you're a fresh Vault Dweller in the Cranberry Bog creatures will only scale to a certain minimum level, not to your specific level.
They want to phase out the random enemy level spikes.
Daily Ops will re-introduce Vault 94 as a daily location. It's a very different experience than the old version, but it's "really fun".
You can actually go inside is anytime and freely explore the Vault without doing the dungeon. They want to do the same thing with Vault 96 in the future.
Bonus: There was an idea before Wastelanders was a thing, allowing a dev to run around as the Overseer as a rare sighting instead of her being an NPC.
Next patch will have Steel Dawn as an introduction of the Brotherhood of Steel next month.
COVID impacted their schedule for this year but they adapted quickly, expect some content delays though.
Mod support is coming and being actively worked on, they're evaluating the structure of how it'll work compared to FO4 - "stay tuned."
Displays - "Multiple options" are being worked on, like mannequins and displaying Power Armor (!!)
"Fallout Shelters" is the new CAMP instancing feature, they're experimenting with reducing the limitations of building, not just the budget but where to place your items. "You can go nuts"
No definitive plans for extra character slots, but they're exploring ways where players wouldn't even need a separate character (Perk loadouts, etc.)
BoS is coming from the West Coast, "Original Brotherhood of Steel".
There's a reason they're coming. there are a lot of exciting story lines, interesting characters and "drama" that ties into the story.
The new allies will be minor and will have dailies only.
New weapons and armor.
Expansion will be very similar to Wastelanders as a structure.
They're currently developing a way for us to leave Appalachia with some "fantastic" areas across America (Expeditions?), which they called fan service and some spots we haven't been to.
They are no plans to make the game free-to-play as the game is "doing very well", free weekends is still a thing.
One Wasteland won't automatically make the game easier than you think. For example, if you're a fresh Vault Dweller in the Cranberry Bog creatures will only scale to a certain minimum level, not to your specific level.
They want to phase out the random enemy level spikes.
Daily Ops will re-introduce Vault 94 as a daily location. It's a very different experience than the old version, but it's "really fun".
You can actually go inside is anytime and freely explore the Vault without doing the dungeon. They want to do the same thing with Vault 96 in the future.
Bonus: There was an idea before Wastelanders was a thing, allowing a dev to run around as the Overseer as a rare sighting instead of her being an NPC.